In this role you can expect to
•Work together with the designers and artists to create the systemic and gameplay features
of an arcade games.
•Be part an experienced team of programmers, responsible for a wide range of gameplay
features such as weapons, stackers, car mechanics, exchange systems and camera.
•Work on the technical design, implementation, extension and optimization of one or more of
these features.
Work in Unity engine / Code in C#
•Implement and iterate on game systems and gameplay mechanics such as player's action,
character's behavior, game elements and game progression.
•Implement SDK's and Analytics tools.
•Work closely with Game Designers to clarify design requirements.
•Produce tools or debug features to help designers polish gameplay features.
•Prioritize and self-organize tasks, work with the lead to meet deadlines and
expectations.
•Identify bottlenecks and bugs, devise solutions to address and mitigate problems.
Experience in Unity engine / C#
•Proven track record of developing and/or publishing games on PC and/or Mobile.
•Experience in Unity game engine and C# knowledge.
•Familiarity with optimization issues.
•English knowledge.
•Experience with version control software (Git or similar).
•Experience with agile project management tools (Asana or similar).